Lunaring
Team Members: Tim Steinke, Jason Yeates, David Katz, Stephen Clark
Status | In development |
Platforms | HTML5 |
Author | timsteinke |
Made with | Godot |
Team Members: Tim Steinke, Jason Yeates, David Katz, Stephen Clark
Status | In development |
Platforms | HTML5 |
Author | timsteinke |
Made with | Godot |
Comments
Log in with itch.io to leave a comment.
Focus on exploring near the base first and then using credits your earn to upgrade and explore further
I completed the mission.
Awesome job!
Super cool feel to this - it looks like either the sprites for the crystals don't respawn when I leave the shop or the collision box for the crystals doesn't despawn. I'm able to collect invisible crystals to my hearts delight.
Thanks! We all put a lot of work into it and created all of the graphics and the sound effects/music.
Yes this is an unfortunate bug that was discovered too late. The sprites are hidden but the collision box remains. To play in the 'spirit' of the game, try and avoid collecting already collected crystals.
Don't forget to explore up, not just out!
Love the art and interface!
For others-- we ran into an issue where the character appeared dead on the launch pad after shopping at the shop, but I think that's just a graphical glitch. The game is still going and playable.